Monday 23 April 2012

Problems in Paradise...

Although this looks like it just needs to be painted i have realised that, for whatever crazy reason, the feet havent bound anywhere near right....

Sunday 11 March 2012

Few bugs to iron out still....

Time To Bake Me A Cowboy
























With Retopology complete, all the edgeloops i need are in place and the UV unwrap is done i've optimized my bake cage and it's time to put a normal map on this mother.

Sunday 4 March 2012


For some strange Maya reason it decided that my previous retopo wasnt good enough to exist anymore and  took it upon it's self  to destroy it, leaving me with a lovely clean slate that i could use to start again!

Currently at super low poly with a fairly long way to go. Shouldnt be too long until i'm texturing though. 

Also, Giles is a fag.

Saturday 25 February 2012

Friday 24 February 2012

Retopo - The Beginning

A formidable opponent.
I think i can win this one.

Belt on character

Belt all done and dusted. Proper Retopo time!

Totally Forgot!


Almost forgot to add a gun belt for this cowboy.

Face and Hands on high poly

I have done some work on the face (hadn't previously focused on this part)
The eyes are just examples for modelling the eye muscles etc... So will not be on the finished produce (which is why they're terrible)


Reconstructed the hands as they had been over smoothed during the Zbrushing process and were just wrong. Hopfully they're better now.

Tuesday 14 February 2012

Hat Done

 The hat might be a little small so possible re-sizing in order. Decided not to have the coat as it will cover up detailing on the arm and in my opinion is surplus to requirements. So re-topology of the main character time (after sorting out a couple of little bits) then need to make a gun belt and we're on to UV's.

Friday 10 February 2012

Shirt on my anatomy

Hoping the folds were at least basically accurate. Used reference for most of it.

Used this manikin reference because it showed off the folds around muscle definition fairly well.


Monday 6 February 2012

Some of my anatomy reference.


Into Zbrush for the anatomy sculpt


 Stage by stage, the first couple of images were mostly without reference. I then used some anatomy reference and a lot of Alt + Tab to improve to the finished product.




Base Mesh

 I forgot to take screen-shots turning the rest of my base mesh. So here's what i remembered to document.



Reference





Some Reference images to go by, now to start the modeling process.