Tuesday, 8 May 2012
Monday, 23 April 2012
Problems in Paradise...
Although this looks like it just needs to be painted i have realised that, for whatever crazy reason, the feet havent bound anywhere near right....
Saturday, 21 April 2012
Monday, 19 March 2012
Sunday, 11 March 2012
Time To Bake Me A Cowboy
Sunday, 4 March 2012
For some strange Maya reason it decided that my previous retopo wasnt good enough to exist anymore and took it upon it's self to destroy it, leaving me with a lovely clean slate that i could use to start again!
Currently at super low poly with a fairly long way to go. Shouldnt be too long until i'm texturing though.
Also, Giles is a fag.
Saturday, 25 February 2012
Friday, 24 February 2012
Face and Hands on high poly
I have done some work on the face (hadn't previously focused on this part)
The eyes are just examples for modelling the eye muscles etc... So will not be on the finished produce (which is why they're terrible)
Reconstructed the hands as they had been over smoothed during the Zbrushing process and were just wrong. Hopfully they're better now.
The eyes are just examples for modelling the eye muscles etc... So will not be on the finished produce (which is why they're terrible)

Tuesday, 14 February 2012
Hat Done
The hat might be a little small so possible re-sizing in order. Decided not to have the coat as it will cover up detailing on the arm and in my opinion is surplus to requirements. So re-topology of the main character time (after sorting out a couple of little bits) then need to make a gun belt and we're on to UV's.
Monday, 13 February 2012
Sunday, 12 February 2012
Friday, 10 February 2012
Shirt on my anatomy
Hoping the folds were at least basically accurate. Used reference for most of it.
Used this manikin reference because it showed off the folds around muscle definition fairly well.
Used this manikin reference because it showed off the folds around muscle definition fairly well.
Monday, 6 February 2012
Into Zbrush for the anatomy sculpt
Base Mesh
I forgot to take screen-shots turning the rest of my base mesh. So here's what i remembered to document.
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